Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated significant superiority over
the previous state-of-the-art NeRF based methods for novel view synthesis, achieving higher performance
with lower training times and computational costs. This breakthrough
represents a paradigm shift in 3D reconstruction and novel view synthesis methods. This thesis aims
to rigorously investigate the limitations of the current 3DGS pipeline, in the context of image
resolution during both the training and rendering phases. The focus is on High Resolution Novel
View Synthesis of human subjects captured using an ultra-high-resolution, photogrammetry setup.
Additionally, this thesis investigates four distinct modifications to the traditional 3DGS training
pipeline with an aim to identify key areas of the pipeline most responsible for enhancing the
quality of novel view rendering especially when training on high-resolution data involving human
subjects.